Command / Variable name
|
Who's using it
|
Main Category
|
Description
|
_snd_mixahead
0.100 |
client |
audio |
sets sound
mixahead value - similar to s_mixahead in Quake2 - can fix stuttering
issues with some sound cards |
_vid_default_mode
0 |
client |
video |
sets default
video mode (screen resolution) |
_vid_default_mode_win
3 |
client |
video |
sets default
windowed video mode (screen resolutoin) |
_vid_wait_override
0 |
client |
video |
sets video
wait override |
_windowed_mouse
0 |
client |
player |
enables
mouse in windowed mode |
+attack |
client |
player |
primary
fire |
+attack2 |
client |
player |
secondary
fire - *see special |
+back |
client |
player |
move backwards
|
+camdistance |
client |
chase
cam |
moves chase
cam perspective away from player - *works only if thirdperson is activated |
+camin |
client |
chase
cam |
moves chase
cam forward - *works only if thirdperson is activated |
+cammousemove |
client |
chase
cam |
moves chase
with mouse - *works only if thirdperson is activated |
+camout |
client |
chase
cam |
moves chase
cam backward - *works only if thirdperson is activated |
+campitchdown |
client |
chase
cam |
decreases
chase cam pitch to look down - *works only if thirdperson is activated |
+campitchup |
client |
chase
cam |
increases
chase cam pitch to look up - *works only if thirdperson is activated |
+camyawleft
|
client |
chase
cam |
tilts chase
cam left - *works only if thirdperson is activated |
+camyawright |
client |
chase
cam |
tilts chase
cam right - *works only if thirdperson is activated |
+det20 |
client |
player |
sets detpack
with 20 second timer - *demo class only |
+det5 |
client |
player |
sets detpack
with 5 second timer - *demo class only |
+det50 |
client |
player |
sets detpack
with 50 second timer - *demo class only |
+duck
|
client |
player |
crouches
|
+forward |
client |
player |
moves forward
|
+ip
xxx.xxx.xxx.xxx |
|
|
sets ip
address |
+jlook
|
client |
joystick |
enables
joystick to look around |
+jump |
client |
player |
jumps |
+klook
|
client |
player |
enables
the keyboard to look around |
+left
|
client |
player |
strafes
left |
+lookdown
|
client |
player |
looks down |
+lookup
|
client |
player |
looks up
|
+mlook
|
client |
mouse |
enables
mouse to look around |
+movedown |
client |
player |
moves player
down - *climbing down a ladder, swimming down |
+moveleft
|
client |
player |
strafes
left |
+moveright |
client |
player |
strafes
right |
+moveup
|
client |
player |
moves player
up - *climbing up a ladder, swimming up |
+reload
|
client
|
player |
reloads
current weapon |
+right
|
client |
player |
strafes
right |
+showscores
|
client |
player |
shows player
scores and pings |
+speed
|
client |
player |
forces
player to walk if 'always run' is enabled, and forces player to run
if 'always run' is disabled |
+strafe
|
client |
player |
strafe
modifier - while this is held down, use direction keys to strafe in
different directions |
+use
|
client |
player |
uses an
item- such as a button, machine gun, etc. |
addip
<min> <ipaddress> |
server |
server
admin |
adds an
ip address to the filterban list - * use 0 minutes to make the addition
permanent |
alias
<name> "cmd1; cmd2" |
client |
player |
binds commands
together in an alias to perform mutiple tasks at the hit of one button |
allowupload |
client |
uploading/
downloading |
toggles
the uploading of local decals and models to the server on/off |
ambient_fade
100 |
client |
audio |
sets the
distance at which ambient sounds fade away |
ambient_level
0.300 |
client |
audio |
sets the
sound level for ambient sounds |
appenddemo
<demoname> |
client |
demo |
records
a demo and appends it to the demo file in existence at Half-Life/Valve/demo.dem |
autosave |
client |
player |
enables
autosave feature |
banid
<minutes> <uniqueid> |
server |
server
admin |
bans a
player from a server using their uniqueid - get this unique id from
the "users" command - 0 minutes is a permanent ban - **Version 4.0.1.3+
only |
banid
<minutes> <uniqueid> kick |
server |
server
admin |
bans AND
kicks a player from a server using their uniqueid - get this unique
id from the "users" command - 0 minutes is a permanent ban - **Version
4.0.1.3+ only |
bgetmod |
client |
player |
requests
batch mod status |
bgetsv |
client |
player |
requests
batch server list |
bgmbuffer
4096 |
client |
audio |
sets the
CD audio buffer size |
bgmvolume
0 |
client |
audio |
toggles
CD audio on/off- * 1 is 'on', 0 is 'off' |
bind
<key> <command> |
client |
player |
combines
a <key> with a command or alias |
bottomcolor
6 |
client |
player |
sets the
bottom color of the player model |
brightness
1 |
client |
video |
enables
glare reduction - *the higher the value, the brighter it gets |
build |
client |
player |
displays
the build menu to choose from sentry or dispenser - *engineer class
only |
c_maxdistance
200 |
client |
chase
cam |
sets the
maximum distance of the chase cam |
c_maxpitch
90 |
client |
chase
cam |
sets the
maximum pitch of the chase cam |
c_maxyaw
135 |
client |
chase
cam |
sets the
maximum yaw of the chase cam |
c_minidistance
30 |
client |
chase
cam |
sets the
minimum distance of the chase cam |
c_minpitch
0 |
client |
chase
cam |
sets the
minimum pitch of the chase cam |
c_minyaw
-135 |
client |
chase
cam |
sets the
minimum yaw of the chase cam |
cam_command
0 |
client |
chase
cam |
toggles
chase cam commands on/off - * 1 is 'on', 0 is 'off' |
cam_contain
0 |
client |
chase
cam |
toggles
chase cam auto-contain in current room on/off - * 1 is 'on', 0 is 'off' |
cam_idealdist
64 |
client |
chase
cam |
sets the
preferred distance from the player model to the chase cam - *works only
if thirdperson is activated |
cam_idealpitch
0 |
client |
chase
cam |
sets the
preferred pitch for the chase cam - *works only if thirdperson is activated |
cam_idealyaw
90 |
client |
chase
cam |
sets the
preferred yaw for the chase cam - *works only if thirdperson is activated |
cam_snapto
0 |
client |
chase
cam |
sets the
preferred snap interval for the chase cam - *works only if thirdperson
is activated |
cancelselect |
client |
player |
cancels
selection |
cd |
client |
audio |
controls
CD audio - * i.e., 'cd stop' stops the cd play, 'cd loop X' plays track
X using tracks 1-16 |
centerview |
client |
player |
centers
the players view |
changeclass |
client |
player |
displays
the change class menu |
changelevel
<mapname> |
client/server |
server
admin |
changes
the map and maintains client connections |
changelevel2
<mapname> |
client/server |
server
admin |
continues
the current game on a new map |
changeteam |
client |
player |
displays
the team change menu |
chase_back
100 |
client |
chase
cam |
sets the
preferred chase cam distance from the player when backing up |
chase_right
0 |
client |
chase
cam |
sets the
preferred offset to the side for the chase cam |
chase_up
16 |
client |
chase
cam |
sets the
preferred offset up for the chase cam |
cl_adaptive |
client |
player |
displays
time, dropped packet %, average latency, up/down rates, and frames per
second (FPS) |
cl_allow_download
0 |
client |
uploading/
downloading |
toggles
download of maps, models and decals when joining a server - * 1 is 'on',
0 is 'off' |
cl_allow_upload
0 |
client |
uploading/
downloading |
toggles
upload of maps, models and decals when joining a server - * 1 is 'on',
0 is 'off' |
cl_allowdownload
0 |
client |
uploading/
downloading |
toggles
download of maps, models and decals when joining a server - * 1 is 'on',
0 is 'off' |
cl_allowupload
0 |
client |
uploading/
downloading |
toggles
upload of maps, models and decals when joining a server - * 1 is 'on',
0 is 'off' |
cl_anglespeedkey
0.670 |
client |
player |
sets the
speed that the direction keys change the view angle |
cl_appendmixed
0 |
client |
audio |
toggles
the forcing the playing of mixed sounds as sequential sounds instead
- * 1 is 'on', 0 is 'off' |
cl_backspeed
400 |
client |
player |
sets the
backup speed of a player - number can only go as fast as a particular
server allows |
cl_bitcounts |
client |
player |
shows list
of bits received for each player, with delta values |
cl_bob
0.010 |
client |
player |
sets the
amount that the view bobs while the player is running |
cl_bobcycle
0.800 |
client |
player |
sets how
frequently the view of a player bobs while running |
cl_bobup
0.500 |
client |
player |
sets the
amount that the view of a player bobs while running |
cl_download_ingame
0 |
client |
uploading/
downloading |
toggles
downloads of models and decals during a game - * 1 is 'on', 0 is 'off' |
cl_download_max
0 |
client |
uploading/
downloading |
sets the
maximum number of files downloaded from a server |
cl_downloadinterval
1 |
client |
uploading/
downloading |
sets the
minimum time in between downloads from a server |
cl_forwardspeed
400 |
client |
player |
sets the
forward speed of a player - *can only go as fast as the server allows |
cl_gaitestimation
1 |
client |
player |
enables
estimated player stepping motion |
cl_gg
0 |
client |
player |
toggles
game gauge mode - * 1 is 'on', 0 is 'off' |
cl_himodels |
client |
player |
toggles
higer quality player models - * 1 is 'on', 0 is 'off' |
cl_messages |
client |
player |
shows server
messages |
cl_movespeedkey
0.300 |
client |
player |
sets movement
speed for keyboard use |
cl_nodelta |
client |
player |
toggles
delta compression - * 1 is 'on', 0 is 'off' |
cl_nopred
0 |
client |
player |
toggles
client-side prediction - * 1 is 'on', 0 is 'off' |
cl_pitchdown
<angle> |
client |
player |
sets the
maximum angle to look down - *default is 89 |
cl_pitchspeed
225 |
client |
player |
sets the
speed at which the pitch changes |
cl_pitchup
<angle> |
client |
player |
sets the
maximum angle to look up - *default is 89 |
cl_pred_fraction
0.5 |
client |
player |
sets the
client-side prediction faction - *closer to 1.0 is more prediction |
cl_pred_link
1 |
client |
player |
sets the
client-side prediction link value |
cl_pred_maxtime
255 |
client |
player |
sets the
maximum client-side prediction time |
cl_predict_players
1 |
client |
player |
toggles
prediction of other players - * 1 is 'on', 0 is 'off' |
cl_print_custom |
client |
player |
displays
loaded custom .wad files or decals |
cl_resend
3 |
client |
player |
sets the
resend count |
cl_rollangle
2 |
client |
video |
sets the
view tilt angle for roll motion |
cl_rollspeed
200 |
client |
video |
sets the
view tilt speed |
cl_shownet
0 |
client |
player |
toggles
the display of network packet numbers - * 1 is 'on', 0 is 'off' |
cl_showsizes
0 |
client |
player |
toggles
the display of network packet size graph - * 1 is 'on', 0 is 'off' |
cl_sidespeed
400 |
client |
player |
sets the
strafing speed of a player |
cl_skycolor_b
0 |
client |
video |
sets the
blue component of the sky color |
cl_skycolor_g
0 |
client |
video |
sets the
green component of the sky color |
cl_skycolor_r
0 |
client |
video |
sets the
red component of the sky color |
cl_skyname
<name> |
client |
video |
sets the
sky pattern - * such as 'cl_skyname desert' |
cl_skyvec_x
0 |
client |
video |
sets the
sky pattern position x-coordinate |
cl_skyvec_y
0 |
client |
video |
sets the
sky pattern position y-coordinate |
cl_skyvec_z
0 |
client |
video |
sets the
sky pattern position z-coordinate |
cl_slist
10 |
client |
player |
sets the
number of servers in the serverlist |
cl_solid_players
1 |
client |
player |
toggles
solid player models - * 1 is 'on', 0 is 'off' |
cl_timeout
305 |
|
|
sets the
inactivity time brfore a client times out |
cl_upload_max
0 |
|
|
sets the
maximum number of files a client can upload to a server |
cl_upspeed
320 |
client |
player |
sets the
speed of a player when he climbs up |
cl_usr |
client |
player |
displays
user HUD information |
cl_view |
client |
player |
displays
list of current on-screen entities |
cl_waterdist
4 |
client |
player |
sets the
underwater distance |
cl_yawspeed
210 |
client |
player |
sets the
turning speed - * only will go as fast as a server allows |
clear |
client |
player |
clears
the console screen |
clearlist |
client |
player |
clears
the server list |
clientport
27005 |
client |
player |
sets the
port that the client will use to connect to a server |
cmd |
client |
player |
can use
this in conjunction with a command |
cmdlist |
client/server |
all |
lists all
of the console commands - * if you type 'cmdlist a', it will only list
those commands that begin with the letter a, and so on - also, 'cmdlist
log logfile writes the list to C:\logfile |
con_notifytime
4 |
|
|
sets client
notification time |
connect
<ip address> |
client |
player |
connects
to a server with the used ip address |
contimes
<n> |
|
|
shows n
overlay lines - * n = 4 to 64 |
coop
0 |
|
|
toggles
cooperatice play mode - * 1 is 'on', 0 is 'off' |
crc
<mapname> |
|
|
displays
the crc value for the map at maps\<mapname>.bsp |
crosshair
0 |
client |
player |
toggles
the crosshair on/off - * 1 is 'on', 0 is 'off' |
customrsrclist
<arg> |
|
|
issues
a resource request |
cvarlist |
client/server |
all |
lists all
the console variables in the console - * 'cvar log filename' will write
this list to the file C:\filename |
d_spriteskip |
|
|
|
dc 0 |
client |
player |
toggles
the display of the class briefings - * 1 is 'on', 0 is 'off' |
deathmatch
0 |
|
|
toggles
deathmatch mode - * 1 is 'on', 0 is 'off' |
decalfrequency
<seconds> |
server |
server
admin |
sets how
frequently players can display their logo - * default is 30 |
default_fov
90 |
client |
player |
sets the
default field of view in degrees - * smaller number is a smaller angle
of view, while a larger number is a larger field of view |
demos |
client |
demo |
runs a
loop of demos set with startdemos |
detdispenser |
client |
player |
remotely
detonates ammo dispenser - * engineer class only |
developer
0 |
mod
authors |
developers |
toggles
on/off special developer debug console messages - * 1 is 'on', 0 is
'off' |
discard |
client |
player |
drops unusable
ammo |
disconnect |
client |
player |
disconnects
a player from a server |
displaysoundlist
0 |
client |
audio |
toggles
on/off a list of all loaded sounds - * 1 is 'on', 0 is 'off' |
download |
client |
uploading/
downloading |
begins
downloading files from a server - * only if 'cl_download_ingame' is
set to 1 |
dropclient |
server |
|
disconnects
a client from a server |
echo
"message" |
client |
player |
echos text
to the console - * useful for letting a player know that a script or
.cfg file was loaded successfully |
edgefriction
2 |
|
|
sets the
amount of friction between players and objects |
enableconsole |
client |
player |
enables
the console screen |
endmovie |
client |
player |
ends a
currently ongoing movie |
entities |
mod
authors |
developers |
lists currently
loaded entities |
envmap |
|
|
creates
the 6 .bmp images for sky boxes from the player's current position |
escape |
client |
player |
acts as
<ESCAPE> key by hiding the console and cancelling selections |
exec
<filename> |
client/server |
all |
executes
a script of .cfg file |
exit |
client/server |
all |
closes
a game or dedicated server program to windows without confirmation |
fakelag
0 |
client |
player |
simulates
lag - * the higher the number, the more simulated lag |
fakeloss
0 |
client |
player |
simulates
packet loss - * the higher the value, the more simulated packet loss |
feign |
client |
player |
fake death
- * spy class only |
filterban
0 |
server |
server
admin |
toggles
ip banning - * 1 is 'on', 0 is 'off' |
firstperson |
client |
player |
enables
first person viewing of the game |
flaginfo |
client |
player |
displays
flag status |
flush |
|
|
flushes
the memory and reloads the map |
fly |
|
|
|
force_centerview |
client |
player |
forces
the player's view to look straight ahead |
fps_lan
31 |
client |
player |
sets the
maximum framerate on a LAN game |
fps_modem
31 |
client |
player |
sets the
maximum framerate in an internet game |
fps_single
80 |
client |
player |
sets the
maximum framerate in a single playergame |
fullinfo
<complete info string> |
|
|
displays
user information |
fullserverinfo |
|
|
displays
server information |
gamma
3 |
client |
video |
sets the
gamma level |
getcertificate |
client |
player |
gets certificate
from WON |
getsv |
client |
player |
lists each
server's ip address and the total number of servers |
gg <demoname> |
client |
demo |
runs the
game gauge benchmark using <demoname> - * 'cl_gg' must be set
to 1 |
gl_affinemodels
0 |
client |
video |
|
gl_alphamin
0.250 |
client |
video |
sets the
minimum alpha blending level |
gl_clear
0 |
client |
video |
toggles
visual quality - * cracks between textures show when set to 1 |
gl_cull
1 |
client |
video |
toggles
rendering of visible objects only - * 1 is 'on', 0 is 'off', and 0 will
lower fps |
gl_d3dflip
0 |
client |
video |
toggles
reversed rendering order for D3D |
gl_dither
1 |
client |
video |
toggles
dithering - * 1 is 'on', 0 is 'off' |
gl_dump |
client |
video |
lists the
data for the video card: vendor, renderer, version, and extensions used |
gl_flipmatrix
0 |
client |
video |
toggles
special crosshair fix when using the 3DNow! 3Dfx MiniGL - * 1 is 'on',
0 is 'off' |
gl_keeptjunctions
0 |
client |
video |
toggles
showing of cracks between textures - * 1 is 'on', 0 is 'off', with 1
being the better quality and slower fps |
gl_lightholes
0 |
client |
video |
toggles
light holes - * 1 is 'on', 0 is 'off' |
gl_log
<logfilename> |
client |
video |
writes
graphic debug messages to <logfilename> |
gl_max_size
256 |
client |
video |
sets the
maximum texture size |
gl_monolights
0 |
client |
video |
toggles
a uniform light source with no shadows - * 1 is 'on', 0 is 'off', and
works in OpenGL only |
gl_nobind
0 |
client |
video |
toggles
the replacement of textures with alphanumeric characters - * 1 is 'on',
0 is 'off' |
gl_overbright
0 |
client |
video |
toggles
maximum brightness mode - * 1 is 'on', 0 is 'off' |
gl_palette_tex
0 |
client |
video |
toggles
paletted textures - * 1 is 'on', 0 is 'off' |
gl_picmip
0 |
client |
video |
sets the
rendering quality - * higher the number is faster but lower quality |
gl_playermip
0 |
client |
video |
sets the
player rendering quality - * higher the number is faster but lower quality |
gl_polyoffset
4 |
client |
video |
sets the
polygon offset - try out different values for texture flickering problems |
gl_reporttjunctions
0 |
client |
video |
toggles
writing T-junction reporting to the console |
gl_round_down
3 |
client |
video |
sets the
texture rounding down value - * higher the number faster but lower quality |
gl_smoothmodels
0 |
client |
video |
toggles
model smoothing - * 1 is 'on', 0 is 'off' |
gl_spriteblend
0 |
client |
video |
toggles
blending sprite graphics - * 1 is 'on', 0 is 'off' |
gl_texels |
client |
video |
reports
the number of texels uploaded to the video card |
gl_texsort
0 |
client |
video |
toggles
a texel sort - * 1 is 'on', 0 is 'off' |
gl_texturemode
[type] |
client |
video |
sets the
rendering mode in order from the lowest quality but fastest to highest
quality which is slower - * [type] options are: gl_nearest_mipmap_nearest,
gl_linear_mipmap_nearest (these two deal with bilinear filtering) and
gl_nearest_mipmap_linear, gl_linear_mipmap_linear (which deals with
trilinear filtering) |
gl_wateramp
0.300 |
client |
video |
|
gl_zmax
4096 |
client |
video |
sets the
maximum size for the Z-Buffer |
gl_ztrick
1 |
client |
video |
toggles
the speeding up of 3Dfx rendering - * 1 is 'on', 0 is 'off' |
god |
client |
player |
god mode
makes player invincible - * 'sv_cheats' must be set to 1 |
graphheight
64 |
client |
player |
sets the
height of the r_netgraph display |
graphhigh
512 |
client |
player |
sets the
maximum value of the r_netgraph display |
graphmean
1 |
client |
player |
sets the
mean value of the r_netgraph display |
graphmedian
128 |
client |
player |
sets the
median value of the r_netgraph display |
heartbeat |
server |
server
admin |
sends a
heartbeat signal to the master server to "remind" the master server
that your server is still online and available |
hideconsole |
client |
player |
hides the
console |
hisound
1 |
client |
audio |
toggles
high-quality sound - * 1=22kHz, 0=11kHz |
host_framerate
0 |
server |
server
admin |
sets the
speed that the host/server interacts with the game |
host_killtime
0 |
|
|
sets a
time delay before killing the server |
hostname
<name> |
server |
server
admin |
sets the
server hostname |
hostport
27015 |
server |
server
admin |
sets connection
port for the server |
hpkextract
<filename> [all|1 idx] |
mod
authors |
developers |
extracts
files from hpk file - * opts = <hpkname> [all | single index] |
hpklist
<hpkfilename> |
mod
authors |
developers |
lists the
files in <hpkfilename> |
hpkremove
<name> <index> |
mod
authors |
developers |
removes
files from <hpkfilename> |
hpkval
<filename> |
mod
authors |
developers |
displays
the checksum value for <hpkfilename> |
hud_centerid
0 |
client |
player |
toggles
player ID display - * 1 is 'on', 0 is 'off' |
hud_deathnotice_time
6 |
client |
player |
sets how
long death messages remain onscreen |
hud_drawhistory_time
5 |
client |
player |
sets how
long HUD item icons remain onscreen |
hud_fastswitch
0 |
client |
player |
toggles
fast weapon switching - * 1 is 'on', 0 is 'off' |
hud_saytext_time
5 |
client |
player |
sets how
long chat messages remain onscreen |
impulse
100 |
client |
player |
enables
flashlight |
impulse
101 |
|
|
gives all
weapons and ammo - * 'sv_cheats' must be set to 1 |
impulse
201 |
client |
player |
sprays
logo decal |
info
<userid> |
client/server |
player/
server admin |
lists info
on a player |
interp |
client |
player |
enables
frame interpolation |
invlast |
client |
player |
selects
previous item in inventory |
invnext |
client |
player |
selects
next item in inventory |
invprev |
client |
player |
selects
previous item in inventory |
ip xxx.xxx.xxx.xxx |
|
|
sets ip
address |
ip_clientport
0 |
client |
player |
sets the
client port for a TCP/IP game |
ip_hostport
0 |
server |
server
admin |
sets the
server port for a TCP/IP game |
ipx_clientport
0 |
client |
player |
sets the
client port for an IPX game |
ipx_serverport
0 |
server |
server
admin |
sets the
server port for an IPX game |
joyadvanced
0 |
client |
joystick |
These
do joystick things - who the hell uses joysticks for FPSes anyway?!?
:) |
joyadvancedupdate |
client |
joystick |
joyadvaxisr
0 |
client |
joystick |
joyadvaxisv
0 |
client |
joystick |
joyadvaxisx
0 |
client |
joystick |
joyadvaxisy
0 |
client |
joystick |
joyadvaxisz
0 |
client |
joystick |
joyforwardsensitivity
-1 |
client |
joystick |
joyforwardthreshold
0.150 |
client |
joystick |
joyname
0 |
client |
joystick |
joypitchsensitivity
1 |
client |
joystick |
joypitchthreshold
0.150 |
client |
joystick |
joysidesensitivity
-1 |
client |
joystick |
joysidethreshold
0.150 |
client |
joystick |
joystick
0 |
client |
joystick |
joywwhack1
0 |
client |
joystick |
joywwhack2
0 |
client |
joystick |
joyyawsensitivity
-1 |
client |
joystick |
joyyawthreshold
0.150 |
client |
joystick |
keys |
server |
server
admin |
shows the
CD key info |
kick
<player> |
server |
server
admin |
kicks a
player from a server using their name |
kick
# <keys#> |
server |
server
admin |
kicks a
player from a server using their id keys # - get this # from using the
"keys" command |
kick
# <userid> |
server |
server
admin |
kicks a
player from a server using their userid - get the userid from using
the "users" command - **Version 4.0.1.3+ only |
kill |
client |
player |
player
suicides to respawn again |
killserver |
server |
server
admin |
shuts down
the server |
lambert
1.500 |
|
|
|
lcd_x
0 |
|
|
may have
something to do with lcd display monitors |
lcd_yaw
0 |
|
|
may have
something to do with lcd display monitors |
lightgamma
2.500 |
client |
video |
sets the
lighting gamma value |
list |
client |
player |
lists local
servers found after using the 'slist' commands |
listdemo
<demoname> |
client |
demo |
lists information
about <demoname> |
listid |
server |
server
admin |
lists the
uniqueid's in the banlist |
listip |
server |
server
admin |
lists the
ip addresses in the filterban list |
load
<name> |
client |
player |
loads a
saved game |
loadas8bit
0 |
client |
audio |
toggles
the forcing of 8-bit (lower quality) sounds - * 1 is 'on', 0 is 'off' |
localinfo |
client |
player |
shows local
settings |
log
on
log off |
server |
server
admin |
toggles
logging |
logaddress
<ip> <port> |
server |
server
admin |
sets the
address for logfile when logging to a remote machine |
logos |
|
|
lists decals |
lookspring
0 |
client |
mouse |
toggles
automatic view centering when 'mlook' is deactivated - * 1 is 'on',
0 is 'off' |
lookstrafe
0 |
client |
mouse |
toggles
mouse strafing when 'mlook' is active - * 1 is 'on', 0 is 'off' |
lservercfgfile |
server |
server
admin |
sets the
listen server config file - default is listenserver.cfg |
m_filter
0 |
client |
mouse |
toggles
mouse filtering (smoothing) - * 1 is 'on', 0 is 'off' |
m_forward |
client |
mouse |
sets the
mouse forward speed sensitivity multiplier |
m_pitch
0.022 |
client |
mouse |
sets the
mouse pitch (up and down motion) speed sensitivity multiplier - * negative
numbers result in an inverted mouselook |
m_side
0.800 |
client |
mouse |
sets the
mouse strafing speed sensitivity multiplier |
m_yaw
0.022 |
client |
mouse |
sets the
yaw speed sensitivity multiplier |
map
<mapname> |
client/server |
server
admin |
changes
the map running on server and disconnects currently connected
players |
mapcyclefile
0 |
server |
server
admin |
specifies
the name of the list of maps to cycle through on a server - * default
is 'mapcycle.txt' |
maps
<substring> |
server |
server
admin |
lists maps
containing <substring> |
maxplayers
16 |
server |
server
admin |
sets maximum
number of clients allowed on a server |
mcache |
|
|
lists modem
cache contents |
menuselect
<x> |
client |
player |
selects
item <x> from a menu |
messagemode
<text> |
client |
player |
displays
<text> to all other players on a server |
messagemode2
<text> |
client |
player |
displays
<text> to only other players on same team |
model
<modelname> |
client |
player |
changes
current player model to <modelname> |
motd |
client |
player |
displays
the Message Of The Day from the server's motd.txt file |
motd_display_time
8 |
server |
server
admin |
sets the
amount of time that the motd will remain displayed on players' screens |
mp_autocrosshair
0 |
server |
server
admin |
toggles
the use of autoaim crosshairs - * 1 is 'on', 0 is 'off' |
mp_decals
300 |
server |
server
admin |
sets the
maximum number of decals to be displayed at a time |
mp_falldamage
0 |
server
|
server
admin |
toggles
realistic fall damage - * 1 is 'on', 0 is 'off' |
mp_flashlight
0 |
server |
server
admin |
toggles
use of flashlight for clients - * 1 is 'on', 0 is 'off' |
mp_footsteps
0 |
server |
server
admin |
toggles
footstep sounds - * 1 is 'on', 0 is 'off' |
mp_forcerespawn
0 |
server |
server
admin |
toggles
forcing clients to immediately respawn when killed - * 1 is 'on', 0
is 'off' |
mp_fraglimit
40 |
server |
server
admin |
sets number
of frags that changes maps when reached |
mp_friendlyfire
0 |
server |
server
admin |
toggles
friendly fire damage from teammates - * 1 is 'on', 0 is 'off' |
mp_logecho
0 |
server |
server
admin |
toggles
logging of echo commands - * 1 is 'on', 0 is 'off' |
mp_logfile
0 |
server |
server
admin |
toggles
logging during multiplayer games - * 1 is 'on', 0 is 'off' |
mp_teamlist <teamname/modelname;
teamname/modelname>
|
server |
server
admin |
sets the
teamnames and models used for the teams in teamplay mode |
mp_teamplay
21 |
server |
server
admin |
set the
flag number (such as 21 listed here) to enable teamplay with that flag
number's corresponding actions |
mp_timelimit
25 |
server |
server
admin |
sets the
time in minutes between map changes |
mp_weaponstay
0 |
server |
server
admin |
toggles
whether weapons remain after a player picks them up - * 1 is 'on', 0
is 'off' |
name
<playername> |
client |
player |
used to
change a player's name |
netbad |
|
|
simulates
a bad network connection |
netchokeloop
0 |
|
|
|
netmax |
|
|
displays
maximum packets and game packets |
netusage
0 |
client |
player |
toggles
a network usage graph - * 1 is 'on', 0 is 'off' |
new |
client |
player |
begins
a new singleplayer game |
nextdl |
client |
player |
downloads
next file |
noclip
0 |
client |
player |
if turned
on, players can walk through walls - * 1 is 'on', 0 is 'off', and 'sv_cheats'
must be set to 1 |
nosound
0 |
client |
audio |
toggles
sound - * 1 is 'on', 0 is 'off' |
notarget
0 |
client |
player |
makes players
ignore you - * 'sv_cheats' must be set to 1 |
notify |
|
|
|
password
<pass> |
server |
server
admin |
sets private
server password |
path |
server |
server
admin |
displays
current search path |
pausable
0 |
server |
server
admin |
toggles
whether or not clients can pause a server game - * 1 is 'on', 0 is 'off' |
pause |
client |
player |
pauses
a game |
ping |
server |
server
admin |
displays
pings of all clients |
pingservers |
client |
player |
displays
pings of servers in the serverlist |
pingsv
<ip:port> |
client |
player |
pings a
server at <ip:port> |
play
<filename> |
client |
audio |
plays a
.wav designated by <filename> |
playdemo
<filename> |
client |
demo |
plays <filename>.dem
at normal speed |
playvol
9 |
client |
demo |
sets demo
playback volume |
pm_nostucktouch
0 |
|
|
|
pm_nostudio
0 |
|
|
|
pm_pushfix
0 |
|
|
|
pm_worldonly
0 |
|
|
|
pointfile
<filename> |
|
|
loads maps\<filename>.pts |
port
27015 |
server |
server
admin |
sets the
defualt server connection port |
precache
0 |
client |
player |
toggles
preloading of all needed files at map start - * 1 is 'on', 0 is 'off' |
prespawn |
client |
player |
|
primegren1 |
client |
player |
primes
grenade type 1 |
primegren2 |
client |
player |
primes
grenade type 2 |
protocol |
|
|
|
ptrack |
|
|
|
pushlatency
-100 |
client |
player |
set this
number to the inverse of your ping to help latency |
quit |
client/server |
all |
exits to
windows without confirmation |
r_decals
250 |
client |
player |
sets the
maximum number of decals |
r_drawadaptive
0 |
|
|
|
r_drawentities
0 |
client |
player |
toggles
drawing player models and sprites - * 1 is 'on', 0 is 'off' |
r_drawviewmodel
0 |
client |
player |
toggles
drawing player weapon model - * 1 is 'on', 0 is 'off' |
r_dynamic
0 |
client |
video |
toggles
dynamic lighting - * 1 is 'on', 0 is 'off' |
r_fullbright |
client |
player |
toggles
maximum brightness in local games only - * 1 is 'on', 0 is 'off' |
r_glowshellfreq
2.2 |
|
|
|
r_lightmap
<map#> |
client |
developers |
software
rendering mode only - * displays one of four (0,1,2,3) possible lightmaps
to view range of switched lights |
r_lightstyle
<style#> |
client |
developers |
software
rendering mode only - * displays only specified lighting style for viewing
full range of pulsing, blinking, etc. lighting effects |
r_mirroralpha
0 |
client |
player |
toggles
reflective textures - * 1 is 'on', 0 is 'off' |
r_mmx
0 |
client |
player |
toggles
MMX xalculations for MMX cpu's - * 1 is 'on', 0 is 'off' |
r_netgraph
0 |
client |
player |
toggles
graph of network conditions - *0 is 'off', 1 shows green = good, yellow
= bad, red = horrible, 2 shows packetsize |
r_norefresh
0 |
|
|
toggles
clearing HUD and console before redrawing - * 1 is 'on', 0 is 'off' |
r_novis
0 |
|
|
toggles
drawing underwater polygons - * 1 is 'on', 0 is 'off', 'r_wateralpha'
must be set to 1 |
r_shadows
0 |
client |
player |
toggles
players' shadows - * 1 is 'on', 0 is 'off' |
r_speeds
0 |
client |
developers |
toggles
average fps, draw speed and polygon info - * 1 is 'on', 0 is 'off',
very useful when making maps |
r_traceglow
0 |
|
|
toggles
inclusion of monsters in glow sprite occlusion checking - * 1 is 'on',
0 is 'off' |
r_wadtextures
0 |
|
|
|
r_wateralpha
0 |
client |
player |
toggles
alpha blending underwater - * 1 is 'on', 0 is 'off', 'r_novis' must
be set to 1 |
rate
5000 |
client |
player |
sets client
data rate - * 1000 - 5000 for modems, and 10000+ for LAN |
rcon
<password>
rcon <command> |
client/server |
server
admin |
remote
console command of a server - * <password> must be given first
by rcon client before any commands will be accepted by the server |
rcon_address
<ip addy> |
server |
server
admin |
sets the
rcon ip address |
rcon_password
<pass> |
server |
server
admin |
sets the
rcon password |
rcon_port
27015 |
server |
server
admin |
sets the
rcon console port |
reconnect |
client |
player |
reconnects
to the current server |
record
<filename> |
client |
demo |
begins
to record a demo and saves it to Half-Life\Valve\<filename>.dem |
registered
0 |
server |
server
admin |
|
reload |
client/server |
server
admin |
reloads
current map |
removedemo
<demo> <sgmt> |
|
demo |
removes
a segment <sgmt> from <demo> |
removeid
<uniqueid> |
server |
server
admin |
removes
uniqueid from being banned on a server - **Version 3.0.1.3 / 4.0.1.3+
only |
removeip
<ip addy> |
server |
server
admin |
removes
ip address from the filterban list |
resourcelist |
client |
player |
lists all
loaded resources |
resources |
client |
player |
lists loaded
decals |
restart |
client/server |
server
admin |
restarts
the current map and cleans the slate |
retry |
client |
player |
tries four
more times to connect to a server that has already failed four connect
attempts |
room_delay
0.3 |
client |
audio |
3D sound
setting |
room_dlylp
2 |
client |
audio |
3D sound
setting |
room_feedback
0.42 |
client |
audio |
3D sound
setting |
room_left
0 |
client |
audio |
3D sound
setting |
room_lp
0 |
client |
audio |
3D sound
setting |
room_mod
0 |
client |
audio |
3D sound
setting |
room_off
0 |
client |
audio |
3D sound
setting |
room_refl
0 |
client |
audio |
3D sound
setting |
room_refl
0 |
client |
audio |
3D sound
setting |
room_rvblp
0 |
client |
audio |
3D sound
setting |
room_size
0 |
client |
audio |
3D sound
setting |
room_type
20 |
client |
audio |
3D sound
setting |
s_2dvolume
1 |
client |
audio |
maximum
volume at which 2D sounds are played - * range from 0 to 1.0 |
s_a3d
0.000000 |
client |
audio |
toggles
A3D support - * 1 is 'on', 0 is 'off' |
s_automax_distance
30 |
client |
audio |
sets the
distance for maximum sound volume |
s_automin_distance
2 |
client |
audio |
sets the
distance for minimum sound volume |
s_blipdir
0 |
|
|
|
s_bloat
2.0 |
client |
audio |
bloat factor
for polygons in A3D 2.0 only |
s_buffersize
65536 |
client |
audio |
sets the
buffer size |
s_disable_a3d
0 |
client |
audio |
toggles
disabling a3D - * 1 is 'on', 0 is 'off' |
s_distance
60 |
client |
audio |
adjust
the ratio of game units to meters, affecting velocity, positioning and
distance - * higher the number, the closer everything gets in audio
terms - range from 0 to infinity |
s_doppler
0.0 |
client |
audio |
adjusts
the doppler - * 1 is 'on', 0 is 'off', range from 0 to 10, and is very
sensitive |
s_eax
0 |
client |
audio |
toggles
EAX support - * 1 is 'on', 0 is 'off' |
s_enable_a3d |
client |
audio |
enables
A3D support |
s_geometry
0 |
client |
audio |
toggles
geometry rendering in A3D 2.0 only - * 1 is 'on', 0 is 'off' |
s_leafnum
0 |
|
|
|
s_materials
0 |
|
|
|
s_max_distance
1000 |
client |
audio |
maximum
distance from the listener before rolloff is no longer applied - * valid
range from 's_min_distance' to infinity |
s_min_distance
5 |
client |
audio |
minimum
distance a source will be from the listener before rolloff is applied
- * range from 0 to 's_max_distance' |
s_numpolys
200 |
client |
audio |
maximum
polygons to be rendered in A3D 2.0 only - setting this to 0 is the same
as turning off 's_geometry' - * range from 0 to infinity |
s_occfactor
0.250 |
client |
audio |
transmission
value of material - the smaller the number, the less sound passes through
material - * range from 0 to 1.0 |
s_occlude
0 |
client |
audio |
toggles
sound passing throug material (occlusions) in A3D 2.0 only - * 1 is
'on', 0 is 'off' |
s_polykeep
1000000000 |
client |
audio |
|
s_polysize
10000000 |
client |
audio |
|
s_refdelay
4 |
client |
audio |
delays
between a source and its closest reflection in A3D 2.0 only - higher
the delay, the more time it takes between when the source and its first
reflection is played - * range from 0 to 100 |
s_refgain
0.4 |
client |
audio |
adjusts
the gain on each reflection in A3D 2.0 only, where the effects of distance
are increased: high frequencies are filtered and volume lowered - *
range from 0 to 10 |
s_rolloff
1.0 |
client |
audio |
|
s_showtossed
0 |
client |
audio |
|
s_usepvs
0 |
client |
audio |
|
s_verbwet
0.25 |
client |
audio |
controls
the wet/dry mix of reverb for A3D only - higher the number, the more
wet the sounds - * range from 0 to 1.0 |
save |
client |
player |
save current
game in single player only |
saveme |
client |
player |
calls for
a medic |
say
"message" |
client |
player |
chat with
all other players on a server |
say_team
"message" |
client |
players |
relay a
message to only your teammates |
scr_centertime
2 |
|
|
sets how
long server messages remain on the screen |
scr_connectmsg
"msg" |
|
|
displays
"msg" in screen's lower left |
scr_connectmsg1
"msg" |
|
|
displays
"msg" 1 in screen's lower left |
scr_connectmsg2
"msg" |
|
|
displays
"msg" 2 in screen's lower left |
scr_conspeed
600 |
client |
player |
sets the
console scroll speed |
scr_ofsx
0 |
client |
player |
sets the
screen message offset |
scr_ofsy
0 |
client |
player |
sets the
screen message offset |
scr_ofsz
0 |
client |
player |
sets the
screen message offset |
scr_printspeed
7 |
client |
player |
sets the
screen message print speed |
scr_transparentui
1 |
|
|
|
screenshot |
client |
player |
captures
the screen and saves it in the Half-Life/Valve directory |
sensitivity
9 |
client |
mouse |
sets the
sensitivity of the mouse |
servercfgfile |
server |
server
admin |
sets the
sercer config file - * default is server.cfg |
serverinfo |
client |
player |
displays
the server infromation |
serverprofile
<profile string> |
server |
server
admin |
sets the
server profile |
setdemoinfo
<demo> <sgmt> info |
client |
demo |
adds information
to a demo, such as a text title, play 'tracknum', fade <in/out>
or <fast/slow> |
setinfo |
client |
player |
- * i.e.,
'setinfo "ts" "0"' or 'setinfo "dc" "0"' |
setinfo
tf_id <Battle ID> |
client |
player |
sets the
tfc clan battle id |
shortname |
client |
player |
displays
client's name |
showdrop
0 |
client |
player |
toggles
the display of dropped packets - * 1 is 'on', 0 is 'off' |
showinfo
0 |
client |
player |
toggles
display of all packets - * 1 is 'on', 0 is 'off' |
showpackets
0 |
client |
player |
toggles
network packet info display - * 1 is 'on', 0 is 'off' |
showpause
0 |
client |
player |
toggles
pause of graphic display - * 1 is 'on', 0 is 'off' |
showram
0 |
client |
player |
toggles
display of available ram - * 1 is 'on', 0 is 'off' |
showtriggers
0 |
client |
developers |
toggles
display of map trigger entities - * 1 is 'on', 0 is 'off' |
sizedown |
client |
player |
decreases
screen size and increases fps |
sizeup |
client |
player |
increases
screen size and decreases fps |
skill
1 |
client |
player |
sets the
skill level in singleplayer and coop mode |
skin
0 |
client |
player |
sets the
model skin |
skipdl |
client |
player |
skips the
current download and moves on to the next, if any exist |
skipul |
client |
player |
skips the
current upload and moves to the next, if any exist |
slist |
client |
player |
searches
for local servers - * use 'list' to display this list |
slot1 |
client |
player |
select
weapon group 1 (or menu item 1) see 'use' |
slot2 |
client |
player |
select
weapon group 2 (or menu item 2) see 'use' |
slot3 |
client |
player |
select
weapon group 3 (or menu item 3) see 'use' |
slot4 |
client |
player |
select
weapon group 4 (or menu item 4) see 'use' |
slot5 |
client |
player |
select
weapon group 5 (or menu item 5) see 'use' |
slot6 |
client |
player |
select
weapon group 6 (or menu item 6) see 'use' |
slot7 |
client |
player |
select
weapon group 7 (or menu item 7) see 'use' |
slot8 |
client |
player |
select
weapon group 8 (or menu item 8) see 'use' |
slot9 |
client |
player |
select
weapon group 9 (or menu item 9) see 'use' |
slot10 |
client |
player |
select
weapon group 10 (or menu item 10) see 'use' |
snapshot |
client |
player |
takes a
screenshot |
snapto |
|
|
|
snd_noextraupdate
0 |
client |
audio |
toggles
extra sound system updates - * 1 is 'on' and only use if having problems,
0 is 'off' |
snd_show
0 |
client |
audio |
toggles
the display of which sounds are being played - * 1 is 'on', 0 is 'off' |
soundfade
<parameter> |
client |
audio |
sets the
soundfade parameters - *<param> = <%><hold>[<out><in>] |
soundinfo |
client |
audio |
displays
the number of stereo channels, samples, samplebits, speed DMA, and sound
channels |
soundlist |
client |
audio |
displays
a list of all loaded sounds |
spawn |
client |
player |
spawns
a player back into the game |
speak
<message> |
client |
player |
to say
something over the intercom - * try: hello, #000000, mesa, you, go alert |
special |
client |
player |
displays
the special menu for each class |
spectator
0 |
client |
player |
toggles
entering a game as a spectator - * 1 is 'on', 0 is 'off' - spectator
mode does not currently work |
startdemos |
client |
demo |
begins
playing demos in a loop |
startmovie
<filename> |
client |
demo |
plays a
movie |
status |
server |
server
admin |
lists each
client and the following info for each client: user#, frags, name, framerate,
latency, ping, packet drop % |
stop |
client |
demo |
stops the
recording of a demo |
stopdemo |
client |
demo |
stop the
playing of a demo |
stopsound |
client |
audio |
stops playing
the current sound |
stuffcmds |
server |
server
admin |
used to
initialize client console commands from server and restarts server and
then does some funky thing to the server display |
suitvolume
0.220000 |
client |
audio |
sets the
volume of the HEV suit |
sv_accelerate
10 |
server |
server
admin |
sets the
player acceleration for a server |
sv_aim
0 |
server |
server
admin |
toggles
auto-aim for clients - * 1 is 'on', 0 is 'off' |
sv_airaccelerate
10 |
server |
server
admin |
sets the
movement speed while player is in the air |
sv_airmove
0 |
server |
server
admin |
toggles
clients ability to move in the air |
sv_allow_download |
server |
server
admin |
enables
ability of clients to download maps and decals |
sv_allow_upload |
server |
server
admin |
enables
ability of clients to upload models and decals |
sv_allowdownload
0 |
server |
server
admin |
toggles
the ability of clients to download maps and decals - * 1 is 'on', 0
is 'off' |
sv_allowupload
0 |
server |
server
admin |
toggles
the ability of clients to upload models and decals - * 1 is 'on', 0
is 'off' |
sv_bounce
0 |
server |
server
admin |
toggles
bounce pads - * 1 is 'on', 0 is 'off' |
sv_challengetime
15 |
server |
server
admin |
sets the
time allowed for clients to connect to a game |
sv_cheats
0 |
server |
server
admin |
toggles
cheats - * 1 is 'on', 0 is 'off' |
sv_clienttrace
3.5 |
server |
server
admin |
sets the
client bounding box for collisions |
sv_clipmode
0 |
server |
server
admin |
toggles
client clipping mode - * 1 is 'on', 0 is 'off' |
sv_friction
4 |
server |
server
admin |
sets friction |
sv_gravity
800 |
server |
server
admin |
sets level
of in-game gravity |
sv_idealpitchscale
0.800 |
server |
server
admin |
sets the
pitch preference |
sv_lan
0 |
server |
server
admin |
toggles
LAN server mode - * 1 is 'on', 0 is 'off' |
sv_language
0 |
server |
server
admin |
sets language |
sv_logrelay |
|
|
|
sv_maxrate
5000 |
server |
server
admin |
sets the
maximum data rate allowed on a server - good for HPB only servers -
**Version 3.0.1.3/4.0.1.3+ only |
sv_maxspectators
8 |
server |
server
admin |
sets the
maximum number of spectators - spectator mode does not currently work |
sv_maxspeed
500 |
server |
server
admin |
sets the
maximum player speed for all clients |
sv_maxvelocity
2000 |
server |
server
admin |
sets the
maximum velocity |
sv_minrate
8000 |
server |
server
admin |
sets the
minimum data rate allowed on a server - good for LPB only servers -
**Version 3.0.1.3/4.0.1.3+ only |
sv_netsize
0 |
server |
server
admin |
sets the
maximum network packet size - * 0 = auto |
sv_newunit
0 |
server |
server
admin |
|
sv_password
0 |
server |
server
admin |
sets a
password for clients to enter a server |
sv_print_custom |
server |
server
admin |
gives me
SZ_Overflow error and then exits server |
sv_sendvelocity
1 |
server |
server
admin |
|
sv_showcmd
0 |
server |
server
admin |
|
sv_skyname
0 |
server |
server
admin |
sets the
sky texture |
sv_smartdelta
1 |
server |
server
admin |
|
sv_spectalk
1 |
server |
server
admin |
toggles
allowing spectator clients to chat - * 1 is 'on', 0 is 'off' - spectator
mode does not currently work |
sv_spectator_password
0 |
server |
server
admin |
sets a
password for clients to enter spectator mode - spectator mode does not
currently work |
sv_spectatormaxspeed
500 |
server |
server
admin |
sets the
maximum movement speed of spectators - spectator mode does not currently
work |
sv_stepsize
18 |
server |
server
admin |
sets monster
and player auto step-up size - * larger values allows auto-climbing
of steeper slopes |
sv_stopspeed
100 |
server |
server
admin |
speed at
which the player stops when running forward, back, left or right |
sv_timeout
65 |
server |
server
admin |
sets the
timeout inactivity limit |
sv_type |
server |
server
admin |
enables
server cpu and os type to be given out on server queries |
sv_upload_maxsize
0 |
server |
server
admin |
sets the
maximum upload file size |
sv_wateraccelerate
10 |
server |
server
admin |
sets the
in-water acceleration of clients |
sv_wateramp
0 |
server |
server
admin |
|
sv_waterfriction
1 |
server |
server
admin |
sets friction
underwater |
sv_zmax
4096 |
server |
server
admin |
sets the
maximum zbuffer size |
swapdemo
<demo> <seg> <seg> |
client |
demo |
swaps two
segments' positions inside a demo |
team
0 |
server |
server
admin |
toggles
team mode - * 1 is 'on', 0 is 'off' |
team1_color
<color> |
server |
server
admin |
sets team1
color |
team1_model
<model> |
server |
server
admin |
sets team1
model |
team1_name
<name> |
server |
server
admin |
sets team1
name |
team1_skin
<skin> |
server |
server
admin |
sets team1
skin |
team2_color
<color> |
server |
server
admin |
sets team2
color |
team2_model
<model> |
server |
server
admin |
sets team2
model |
team2_name
<name> |
server |
server
admin |
sets team2
name |
team2_skin
<skin> |
server |
server
admin |
sets team2
skin |
tell
<message> |
client |
player |
speks a
message |
texgamma
2 |
client |
player |
possibly
sets the gamma of the text? |
thirdperson |
client |
player |
enables
third-person view |
throwgren |
client |
player |
throws
the grenade type last primed with 'primegren1' or 'primegren2' |
timedemo
<demoname> |
client |
demo |
plays <demoname>.dem
at max fps and reports average fps |
timerefresh |
client |
player |
player
spins in plave and reports average fps for the spinning view |
toggleconsole |
client |
player |
toggles
the console screen - * usually bound to '~' |
topcolor
30 |
client |
player |
sets the
model top color |
traceralpha
0.500 |
client |
player |
sets tracer
bullet alpha component |
tracerblue
0.400 |
client |
player |
sets tracer
bullet blue component |
tracergreen
0.800 |
client |
player |
sets tracer
bullet green component |
tracerlength
0.800 |
client |
player |
sets the
tracer bullet length |
traceroffset
30 |
client |
player |
sets the
tracer bullet offset |
tracerred
0.800 |
client |
player |
sets the
tracer bullet red component |
tracerspeed
6000 |
client |
player |
sets the
tracer bullet speed |
unbind
<key> |
client |
player |
removes
binding to key <key> |
unbindall |
client |
player |
removes
all key binds |
uprate |
client |
player |
displays
the transmission rate to a server |
use
<item> |
client |
player |
uses an
item or weapon, such as 'use weapon_knife' |
user
<name/id#> |
client |
player |
lists model
color, name, rate, and model for specified user |
users |
server |
server
admin |
lists all
players with their corresponding userid's (#'s generated by server)
and uniqueid's (id # unique per cd key and assigned by WON) - **Version
3.0.1.3/4.0.1.3+ only |
v_centermove
0.150 |
|
|
|
c_centerspeed
500 |
|
|
|
v_dark
0 |
|
|
|
v_kickpitch
0.600 |
client |
player |
sets the
amount player view pitch changes when player is hit |
v_kickroll
0.600 |
client |
player |
sets the
amount player view roll changes when player is hit |
v_kicktime
0.500 |
client |
player |
sets the
duration of player view pitch and roll when player is hit |
version |
client |
player |
gives build
version and date it was installed |
vid_config_x
800 |
client |
video |
sets horizontal
screen resolution |
vid_config_y
600 |
client |
video |
sets vertical
screen resolution |
vid_d3d
0 |
client |
video |
toggles
Direct3D support - * 1 is 'on', 0 is 'off' |
vid_describemode |
client |
video |
displays
video mode settings |
vid_mode
0 |
client |
video |
sets video
mode |
vid_nopageflip
0 |
client |
video |
toggles
disabling video page flipping - * 1 is 'on', 0 is 'off' |
vid_stretch_by_2 |
client |
video |
enables
video stretching (for interlaced display) |
vid_wait
0 |
client |
video |
toggles
video sync - * 1 is 'on', 0 is 'off' |
viewframe |
client |
video |
enables
wire-frame display - * OpenGL only |
viewmodel |
client |
player |
enables
model display |
viewnext |
client |
player |
selects
next model |
viewprev |
client |
player |
selects
previous model |
viewsize
120 |
client |
player |
sets view
size |
violence_ablood
0 |
client |
player |
toggles
blood - * 1 is 'on', 0 is 'off' |
violence_agibs
0 |
client |
player |
toggles
gibs - * 1 is 'on', 0 is 'off' |
violence_hgibs
0 |
client |
player |
toggles
gibs - * 1 is 'on', 0 is 'off' |
volume
1.0 |
client |
audio |
sets game
volume |
wait |
client |
player |
pauses
for 1 tick during running an alias or script |
waterroom_type
14 |
|
|
|
wc |
|
|
|
writeid |
server |
server
admin |
writes
unique id's to banned.cfg - **Version 3.0.1.3/4.0.1.3+ only |
writeip |
server |
server
admin |
writes
ip addresses to listip.cfg |
zoom_sensitivity_ratio
1.200 |
client |
player |
sets mouse
sensitivity while using weapon zoom |