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CommandeConsole

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CommandeConsole
CommandeConsole


Tamaño : 163.8 KB
Idioma original :
Fecha : 2008-02-11
Last Access : 2010-03-15
Nick : pGx
Descarga(s) : 4301












































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































Command / Variable name


Who's using it



Main Category


Description

_snd_mixahead
0.100
client audio sets sound
mixahead value - similar to s_mixahead in Quake2 - can fix stuttering
issues with some sound cards
_vid_default_mode
0
client video sets default
video mode (screen resolution)
_vid_default_mode_win
3
client video sets default
windowed video mode (screen resolutoin)
_vid_wait_override
0
client video sets video
wait override
_windowed_mouse
0
client player enables
mouse in windowed mode
+attack client player primary
fire
+attack2 client player secondary
fire - *see special
+back client player move backwards
+camdistance client chase
cam
moves chase
cam perspective away from player - *works only if thirdperson is activated
+camin client chase
cam
moves chase
cam forward - *works only if thirdperson is activated
+cammousemove client chase
cam
moves chase
with mouse - *works only if thirdperson is activated
+camout client chase
cam
moves chase
cam backward - *works only if thirdperson is activated
+campitchdown client chase
cam
decreases
chase cam pitch to look down - *works only if thirdperson is activated
+campitchup client chase
cam
increases
chase cam pitch to look up - *works only if thirdperson is activated
+camyawleft
client chase
cam
tilts chase
cam left - *works only if thirdperson is activated
+camyawright client chase
cam
tilts chase
cam right - *works only if thirdperson is activated
+det20 client player sets detpack
with 20 second timer - *demo class only
+det5 client player sets detpack
with 5 second timer - *demo class only
+det50 client player sets detpack
with 50 second timer - *demo class only
+duck
client player crouches
+forward client player moves forward
+ip
xxx.xxx.xxx.xxx
    sets ip
address
+jlook
client joystick enables
joystick to look around
+jump client player jumps
+klook
client player enables
the keyboard to look around
+left
client player strafes
left
+lookdown
client player looks down
+lookup
client player looks up
+mlook
client mouse enables
mouse to look around
+movedown client player moves player
down - *climbing down a ladder, swimming down
+moveleft
client player strafes
left
+moveright client player strafes
right
+moveup
client player moves player
up - *climbing up a ladder, swimming up
+reload
client
player reloads
current weapon
+right
client player strafes
right
+showscores
client player shows player
scores and pings
+speed
client player forces
player to walk if 'always run' is enabled, and forces player to run
if 'always run' is disabled
+strafe
client player strafe
modifier - while this is held down, use direction keys to strafe in
different directions
+use
client player uses an
item- such as a button, machine gun, etc.
addip
<min> <ipaddress>
server server
admin
adds an
ip address to the filterban list - * use 0 minutes to make the addition
permanent
alias
<name> "cmd1; cmd2"
client player binds commands
together in an alias to perform mutiple tasks at the hit of one button
allowupload client uploading/
downloading
toggles
the uploading of local decals and models to the server on/off
ambient_fade
100
client audio sets the
distance at which ambient sounds fade away
ambient_level
0.300
client audio sets the
sound level for ambient sounds
appenddemo
<demoname>
client demo records
a demo and appends it to the demo file in existence at Half-Life/Valve/demo.dem
autosave client player enables
autosave feature
banid
<minutes> <uniqueid>
server server
admin
bans a
player from a server using their uniqueid - get this unique id from
the "users" command - 0 minutes is a permanent ban - **Version 4.0.1.3+
only
banid
<minutes> <uniqueid> kick
server server
admin
bans AND
kicks a player from a server using their uniqueid - get this unique
id from the "users" command - 0 minutes is a permanent ban - **Version
4.0.1.3+ only
bgetmod client player requests
batch mod status
bgetsv client player requests
batch server list
bgmbuffer
4096
client audio sets the
CD audio buffer size
bgmvolume
0
client audio toggles
CD audio on/off- * 1 is 'on', 0 is 'off'
bind
<key> <command>
client player combines
a <key> with a command or alias
bottomcolor
6
client player sets the
bottom color of the player model
brightness
1
client video enables
glare reduction - *the higher the value, the brighter it gets
build client player displays
the build menu to choose from sentry or dispenser - *engineer class
only
c_maxdistance
200
client chase
cam
sets the
maximum distance of the chase cam
c_maxpitch
90
client chase
cam
sets the
maximum pitch of the chase cam
c_maxyaw
135
client chase
cam
sets the
maximum yaw of the chase cam
c_minidistance
30
client chase
cam
sets the
minimum distance of the chase cam
c_minpitch
0
client chase
cam
sets the
minimum pitch of the chase cam
c_minyaw
-135
client chase
cam
sets the
minimum yaw of the chase cam
cam_command
0
client chase
cam
toggles
chase cam commands on/off - * 1 is 'on', 0 is 'off'
cam_contain
0
client chase
cam
toggles
chase cam auto-contain in current room on/off - * 1 is 'on', 0 is 'off'
cam_idealdist
64
client chase
cam
sets the
preferred distance from the player model to the chase cam - *works only
if thirdperson is activated
cam_idealpitch
0
client chase
cam
sets the
preferred pitch for the chase cam - *works only if thirdperson is activated
cam_idealyaw
90
client chase
cam
sets the
preferred yaw for the chase cam - *works only if thirdperson is activated
cam_snapto
0
client chase
cam
sets the
preferred snap interval for the chase cam - *works only if thirdperson
is activated
cancelselect client player cancels
selection
cd client audio controls
CD audio - * i.e., 'cd stop' stops the cd play, 'cd loop X' plays track
X using tracks 1-16
centerview client player centers
the players view
changeclass client player displays
the change class menu
changelevel
<mapname>
client/server server
admin
changes
the map and maintains client connections
changelevel2
<mapname>
client/server server
admin
continues
the current game on a new map
changeteam client player displays
the team change menu
chase_back
100
client chase
cam
sets the
preferred chase cam distance from the player when backing up
chase_right
0
client chase
cam
sets the
preferred offset to the side for the chase cam
chase_up
16
client chase
cam
sets the
preferred offset up for the chase cam
cl_adaptive client player displays
time, dropped packet %, average latency, up/down rates, and frames per
second (FPS)
cl_allow_download
0
client uploading/
downloading
toggles
download of maps, models and decals when joining a server - * 1 is 'on',
0 is 'off'
cl_allow_upload
0
client uploading/
downloading
toggles
upload of maps, models and decals when joining a server - * 1 is 'on',
0 is 'off'
cl_allowdownload
0
client uploading/
downloading
toggles
download of maps, models and decals when joining a server - * 1 is 'on',
0 is 'off'
cl_allowupload
0
client uploading/
downloading
toggles
upload of maps, models and decals when joining a server - * 1 is 'on',
0 is 'off'
cl_anglespeedkey
0.670
client player sets the
speed that the direction keys change the view angle
cl_appendmixed
0
client audio toggles
the forcing the playing of mixed sounds as sequential sounds instead
- * 1 is 'on', 0 is 'off'
cl_backspeed
400
client player sets the
backup speed of a player - number can only go as fast as a particular
server allows
cl_bitcounts client player shows list
of bits received for each player, with delta values
cl_bob
0.010
client player sets the
amount that the view bobs while the player is running
cl_bobcycle
0.800
client player sets how
frequently the view of a player bobs while running
cl_bobup
0.500
client player sets the
amount that the view of a player bobs while running
cl_download_ingame
0
client uploading/
downloading
toggles
downloads of models and decals during a game - * 1 is 'on', 0 is 'off'
cl_download_max
0
client uploading/
downloading
sets the
maximum number of files downloaded from a server
cl_downloadinterval
1
client uploading/
downloading
sets the
minimum time in between downloads from a server
cl_forwardspeed
400
client player sets the
forward speed of a player - *can only go as fast as the server allows
cl_gaitestimation
1
client player enables
estimated player stepping motion
cl_gg
0
client player toggles
game gauge mode - * 1 is 'on', 0 is 'off'
cl_himodels client player toggles
higer quality player models - * 1 is 'on', 0 is 'off'
cl_messages client player shows server
messages
cl_movespeedkey
0.300
client player sets movement
speed for keyboard use
cl_nodelta client player toggles
delta compression - * 1 is 'on', 0 is 'off'
cl_nopred
0
client player toggles
client-side prediction - * 1 is 'on', 0 is 'off'
cl_pitchdown
<angle>
client player sets the
maximum angle to look down - *default is 89
cl_pitchspeed
225
client player sets the
speed at which the pitch changes
cl_pitchup
<angle>
client player sets the
maximum angle to look up - *default is 89
cl_pred_fraction
0.5
client player sets the
client-side prediction faction - *closer to 1.0 is more prediction
cl_pred_link
1
client player sets the
client-side prediction link value
cl_pred_maxtime
255
client player sets the
maximum client-side prediction time
cl_predict_players
1
client player toggles
prediction of other players - * 1 is 'on', 0 is 'off'
cl_print_custom client player displays
loaded custom .wad files or decals
cl_resend
3
client player sets the
resend count
cl_rollangle
2
client video sets the
view tilt angle for roll motion
cl_rollspeed
200
client video sets the
view tilt speed
cl_shownet
0
client player toggles
the display of network packet numbers - * 1 is 'on', 0 is 'off'
cl_showsizes
0
client player toggles
the display of network packet size graph - * 1 is 'on', 0 is 'off'
cl_sidespeed
400
client player sets the
strafing speed of a player
cl_skycolor_b
0
client video sets the
blue component of the sky color
cl_skycolor_g
0
client video sets the
green component of the sky color
cl_skycolor_r
0
client video sets the
red component of the sky color
cl_skyname
<name>
client video sets the
sky pattern - * such as 'cl_skyname desert'
cl_skyvec_x
0
client video sets the
sky pattern position x-coordinate
cl_skyvec_y
0
client video sets the
sky pattern position y-coordinate
cl_skyvec_z
0
client video sets the
sky pattern position z-coordinate
cl_slist
10
client player sets the
number of servers in the serverlist
cl_solid_players
1
client player toggles
solid player models - * 1 is 'on', 0 is 'off'
cl_timeout
305
    sets the
inactivity time brfore a client times out
cl_upload_max
0
    sets the
maximum number of files a client can upload to a server
cl_upspeed
320
client player sets the
speed of a player when he climbs up
cl_usr client player displays
user HUD information
cl_view client player displays
list of current on-screen entities
cl_waterdist
4
client player sets the
underwater distance
cl_yawspeed
210
client player sets the
turning speed - * only will go as fast as a server allows
clear client player clears
the console screen
clearlist client player clears
the server list
clientport
27005
client player sets the
port that the client will use to connect to a server
cmd client player can use
this in conjunction with a command
cmdlist client/server all lists all
of the console commands - * if you type 'cmdlist a', it will only list
those commands that begin with the letter a, and so on - also, 'cmdlist
log logfile writes the list to C:\logfile
con_notifytime
4
    sets client
notification time
connect
<ip address>
client player connects
to a server with the used ip address
contimes
<n>
    shows n
overlay lines - * n = 4 to 64
coop
0
    toggles
cooperatice play mode - * 1 is 'on', 0 is 'off'
crc
<mapname>
    displays
the crc value for the map at maps\<mapname>.bsp
crosshair
0
client player toggles
the crosshair on/off - * 1 is 'on', 0 is 'off'
customrsrclist
<arg>
    issues
a resource request
cvarlist client/server all lists all
the console variables in the console - * 'cvar log filename' will write
this list to the file C:\filename
d_spriteskip      
dc 0 client player toggles
the display of the class briefings - * 1 is 'on', 0 is 'off'
deathmatch
0
    toggles
deathmatch mode - * 1 is 'on', 0 is 'off'
decalfrequency
<seconds>
server server
admin
sets how
frequently players can display their logo - * default is 30
default_fov
90
client player sets the
default field of view in degrees - * smaller number is a smaller angle
of view, while a larger number is a larger field of view
demos client demo runs a
loop of demos set with startdemos
detdispenser client player remotely
detonates ammo dispenser - * engineer class only
developer
0
mod
authors
developers toggles
on/off special developer debug console messages - * 1 is 'on', 0 is
'off'
discard client player drops unusable
ammo
disconnect client player disconnects
a player from a server
displaysoundlist
0
client audio toggles
on/off a list of all loaded sounds - * 1 is 'on', 0 is 'off'
download client uploading/
downloading
begins
downloading files from a server - * only if 'cl_download_ingame' is
set to 1
dropclient server   disconnects
a client from a server
echo
"message"
client player echos text
to the console - * useful for letting a player know that a script or
.cfg file was loaded successfully
edgefriction
2
    sets the
amount of friction between players and objects
enableconsole client player enables
the console screen
endmovie client player ends a
currently ongoing movie
entities mod
authors
developers lists currently
loaded entities
envmap     creates
the 6 .bmp images for sky boxes from the player's current position
escape client player acts as
<ESCAPE> key by hiding the console and cancelling selections
exec
<filename>
client/server all executes
a script of .cfg file
exit client/server all closes
a game or dedicated server program to windows without confirmation
fakelag
0
client player simulates
lag - * the higher the number, the more simulated lag
fakeloss
0
client player simulates
packet loss - * the higher the value, the more simulated packet loss
feign client player fake death
- * spy class only
filterban
0
server server
admin
toggles
ip banning - * 1 is 'on', 0 is 'off'
firstperson client player enables
first person viewing of the game
flaginfo client player displays
flag status
flush     flushes
the memory and reloads the map
fly      
force_centerview client player forces
the player's view to look straight ahead
fps_lan
31
client player sets the
maximum framerate on a LAN game
fps_modem
31
client player sets the
maximum framerate in an internet game
fps_single
80
client player sets the
maximum framerate in a single playergame
fullinfo
<complete info string>
    displays
user information
fullserverinfo     displays
server information
gamma
3
client video sets the
gamma level
getcertificate client player gets certificate
from WON
getsv client player lists each
server's ip address and the total number of servers
gg <demoname> client demo runs the
game gauge benchmark using <demoname> - * 'cl_gg' must be set
to 1
gl_affinemodels
0
client video  
gl_alphamin
0.250
client video sets the
minimum alpha blending level
gl_clear
0
client video toggles
visual quality - * cracks between textures show when set to 1
gl_cull
1
client video toggles
rendering of visible objects only - * 1 is 'on', 0 is 'off', and 0 will
lower fps
gl_d3dflip
0
client video toggles
reversed rendering order for D3D
gl_dither
1
client video toggles
dithering - * 1 is 'on', 0 is 'off'
gl_dump client video lists the
data for the video card: vendor, renderer, version, and extensions used
gl_flipmatrix
0
client video toggles
special crosshair fix when using the 3DNow! 3Dfx MiniGL - * 1 is 'on',
0 is 'off'
gl_keeptjunctions
0
client video toggles
showing of cracks between textures - * 1 is 'on', 0 is 'off', with 1
being the better quality and slower fps
gl_lightholes
0
client video toggles
light holes - * 1 is 'on', 0 is 'off'
gl_log
<logfilename>
client video writes
graphic debug messages to <logfilename>
gl_max_size
256
client video sets the
maximum texture size
gl_monolights
0
client video toggles
a uniform light source with no shadows - * 1 is 'on', 0 is 'off', and
works in OpenGL only
gl_nobind
0
client video toggles
the replacement of textures with alphanumeric characters - * 1 is 'on',
0 is 'off'
gl_overbright
0
client video toggles
maximum brightness mode - * 1 is 'on', 0 is 'off'
gl_palette_tex
0
client video toggles
paletted textures - * 1 is 'on', 0 is 'off'
gl_picmip
0
client video sets the
rendering quality - * higher the number is faster but lower quality
gl_playermip
0
client video sets the
player rendering quality - * higher the number is faster but lower quality
gl_polyoffset
4
client video sets the
polygon offset - try out different values for texture flickering problems
gl_reporttjunctions
0
client video toggles
writing T-junction reporting to the console
gl_round_down
3
client video sets the
texture rounding down value - * higher the number faster but lower quality
gl_smoothmodels
0
client video toggles
model smoothing - * 1 is 'on', 0 is 'off'
gl_spriteblend
0
client video toggles
blending sprite graphics - * 1 is 'on', 0 is 'off'
gl_texels client video reports
the number of texels uploaded to the video card
gl_texsort
0
client video toggles
a texel sort - * 1 is 'on', 0 is 'off'
gl_texturemode
[type]
client video sets the
rendering mode in order from the lowest quality but fastest to highest
quality which is slower - * [type] options are: gl_nearest_mipmap_nearest,
gl_linear_mipmap_nearest (these two deal with bilinear filtering) and
gl_nearest_mipmap_linear, gl_linear_mipmap_linear (which deals with
trilinear filtering)
gl_wateramp
0.300
client video  
gl_zmax
4096
client video sets the
maximum size for the Z-Buffer
gl_ztrick
1
client video toggles
the speeding up of 3Dfx rendering - * 1 is 'on', 0 is 'off'
god client player god mode
makes player invincible - * 'sv_cheats' must be set to 1
graphheight
64
client player sets the
height of the r_netgraph display
graphhigh
512
client player sets the
maximum value of the r_netgraph display
graphmean
1
client player sets the
mean value of the r_netgraph display
graphmedian
128
client player sets the
median value of the r_netgraph display
heartbeat server server
admin
sends a
heartbeat signal to the master server to "remind" the master server
that your server is still online and available
hideconsole client player hides the
console
hisound
1
client audio toggles
high-quality sound - * 1=22kHz, 0=11kHz
host_framerate
0
server server
admin
sets the
speed that the host/server interacts with the game
host_killtime
0
    sets a
time delay before killing the server
hostname
<name>
server server
admin
sets the
server hostname
hostport
27015
server server
admin
sets connection
port for the server
hpkextract
<filename> [all|1 idx]
mod
authors
developers extracts
files from hpk file - * opts = <hpkname> [all | single index]
hpklist
<hpkfilename>
mod
authors
developers lists the
files in <hpkfilename>
hpkremove
<name> <index>
mod
authors
developers removes
files from <hpkfilename>
hpkval
<filename>
mod
authors
developers displays
the checksum value for <hpkfilename>
hud_centerid
0
client player toggles
player ID display - * 1 is 'on', 0 is 'off'
hud_deathnotice_time
6
client player sets how
long death messages remain onscreen
hud_drawhistory_time
5
client player sets how
long HUD item icons remain onscreen
hud_fastswitch
0
client player toggles
fast weapon switching - * 1 is 'on', 0 is 'off'
hud_saytext_time
5
client player sets how
long chat messages remain onscreen
impulse
100
client player enables
flashlight
impulse
101
    gives all
weapons and ammo - * 'sv_cheats' must be set to 1
impulse
201
client player sprays
logo decal
info
<userid>
client/server player/
server admin
lists info
on a player
interp client player enables
frame interpolation
invlast client player selects
previous item in inventory
invnext client player selects
next item in inventory
invprev client player selects
previous item in inventory
ip xxx.xxx.xxx.xxx     sets ip
address
ip_clientport
0
client player sets the
client port for a TCP/IP game
ip_hostport
0
server server
admin
sets the
server port for a TCP/IP game
ipx_clientport
0
client player sets the
client port for an IPX game
ipx_serverport
0
server server
admin
sets the
server port for an IPX game
joyadvanced
0
client joystick These
do joystick things - who the hell uses joysticks for FPSes anyway?!?
:)
joyadvancedupdate client joystick
joyadvaxisr
0
client joystick
joyadvaxisv
0
client joystick
joyadvaxisx
0
client joystick
joyadvaxisy
0
client joystick
joyadvaxisz
0
client joystick
joyforwardsensitivity
-1
client joystick
joyforwardthreshold
0.150
client joystick
joyname
0
client joystick
joypitchsensitivity
1
client joystick
joypitchthreshold
0.150
client joystick
joysidesensitivity
-1
client joystick
joysidethreshold
0.150
client joystick
joystick
0
client joystick
joywwhack1
0
client joystick
joywwhack2
0
client joystick
joyyawsensitivity
-1
client joystick
joyyawthreshold
0.150
client joystick
keys server server
admin
shows the
CD key info
kick
<player>
server server
admin
kicks a
player from a server using their name
kick
# <keys#>
server server
admin
kicks a
player from a server using their id keys # - get this # from using the
"keys" command
kick
# <userid>
server server
admin
kicks a
player from a server using their userid - get the userid from using
the "users" command - **Version 4.0.1.3+ only
kill client player player
suicides to respawn again
killserver server server
admin
shuts down
the server
lambert
1.500
     
lcd_x
0
    may have
something to do with lcd display monitors
lcd_yaw
0
    may have
something to do with lcd display monitors
lightgamma
2.500
client video sets the
lighting gamma value
list client player lists local
servers found after using the 'slist' commands
listdemo
<demoname>
client demo lists information
about <demoname>
listid server server
admin
lists the
uniqueid's in the banlist
listip server server
admin
lists the
ip addresses in the filterban list
load
<name>
client player loads a
saved game
loadas8bit
0
client audio toggles
the forcing of 8-bit (lower quality) sounds - * 1 is 'on', 0 is 'off'
localinfo client player shows local
settings
log
on

log off
server server
admin
toggles
logging
logaddress
<ip> <port>
server server
admin
sets the
address for logfile when logging to a remote machine
logos     lists decals
lookspring
0
client mouse toggles
automatic view centering when 'mlook' is deactivated - * 1 is 'on',
0 is 'off'
lookstrafe
0
client mouse toggles
mouse strafing when 'mlook' is active - * 1 is 'on', 0 is 'off'
lservercfgfile server server
admin
sets the
listen server config file - default is listenserver.cfg
m_filter
0
client mouse toggles
mouse filtering (smoothing) - * 1 is 'on', 0 is 'off'
m_forward client mouse sets the
mouse forward speed sensitivity multiplier
m_pitch
0.022
client mouse sets the
mouse pitch (up and down motion) speed sensitivity multiplier - * negative
numbers result in an inverted mouselook
m_side
0.800
client mouse sets the
mouse strafing speed sensitivity multiplier
m_yaw
0.022
client mouse sets the
yaw speed sensitivity multiplier
map
<mapname>
client/server server
admin
changes
the map running on server  and disconnects currently connected
players
mapcyclefile
0
server server
admin
specifies
the name of the list of maps to cycle through on a server - * default
is 'mapcycle.txt'
maps
<substring>
server server
admin
lists maps
containing <substring>
maxplayers
16
server server
admin
sets maximum
number of clients allowed on a server
mcache     lists modem
cache contents
menuselect
<x>
client player selects
item <x> from a menu
messagemode
<text>
client player displays
<text> to all other players on a server
messagemode2
<text>
client player displays
<text> to only other players on same team
model
<modelname>
client player changes
current player model to <modelname>
motd client player displays
the Message Of The Day from the server's motd.txt file
motd_display_time
8
server server
admin
sets the
amount of time that the motd will remain displayed on players' screens
mp_autocrosshair
0
server server
admin
toggles
the use of autoaim crosshairs - * 1 is 'on', 0 is 'off'
mp_decals
300
server server
admin
sets the
maximum number of decals to be displayed at a time
mp_falldamage
0
server
server
admin
toggles
realistic fall damage - * 1 is 'on', 0 is 'off'
mp_flashlight
0
server server
admin
toggles
use of flashlight for clients - * 1 is 'on', 0 is 'off'
mp_footsteps
0
server server
admin
toggles
footstep sounds - * 1 is 'on', 0 is 'off'
mp_forcerespawn
0
server server
admin
toggles
forcing clients to immediately respawn when killed - * 1 is 'on', 0
is 'off'
mp_fraglimit
40
server server
admin
sets number
of frags that changes maps when reached
mp_friendlyfire
0
server server
admin
toggles
friendly fire damage from teammates - * 1 is 'on', 0 is 'off'
mp_logecho
0
server server
admin
toggles
logging of echo commands - * 1 is 'on', 0 is 'off'
mp_logfile
0
server server
admin
toggles
logging during multiplayer games - * 1 is 'on', 0 is 'off'

mp_teamlist <teamname/modelname;

teamname/modelname>


server server
admin
sets the
teamnames and models used for the teams in teamplay mode
mp_teamplay
21
server server
admin
set the
flag number (such as 21 listed here) to enable teamplay with that flag
number's corresponding actions
mp_timelimit
25
server server
admin
sets the
time in minutes between map changes
mp_weaponstay
0
server server
admin
toggles
whether weapons remain after a player picks them up - * 1 is 'on', 0
is 'off'
name
<playername>
client player used to
change a player's name
netbad     simulates
a bad network connection
netchokeloop
0
     
netmax     displays
maximum packets and game packets
netusage
0
client player toggles
a network usage graph - * 1 is 'on', 0 is 'off'
new client player begins
a new singleplayer game
nextdl client player downloads
next file
noclip
0
client player if turned
on, players can walk through walls - * 1 is 'on', 0 is 'off', and 'sv_cheats'
must be set to 1
nosound
0
client audio toggles
sound - * 1 is 'on', 0 is 'off'
notarget
0
client player makes players
ignore you - * 'sv_cheats' must be set to 1
notify      
password
<pass>
server server
admin
sets private
server password
path server server
admin
displays
current search path
pausable
0
server server
admin
toggles
whether or not clients can pause a server game - * 1 is 'on', 0 is 'off'
pause client player pauses
a game
ping server server
admin
displays
pings of all clients
pingservers client player displays
pings of servers in the serverlist
pingsv
<ip:port>
client player pings a
server at <ip:port>
play
<filename>
client audio plays a
.wav designated by <filename>
playdemo
<filename>
client demo plays <filename>.dem
at normal speed
playvol
9
client demo sets demo
playback volume
pm_nostucktouch
0
     
pm_nostudio
0
     
pm_pushfix
0
     
pm_worldonly
0
     
pointfile
<filename>
    loads maps\<filename>.pts
port
27015
server server
admin
sets the
defualt server connection port
precache
0
client player toggles
preloading of all needed files at map start - * 1 is 'on', 0 is 'off'
prespawn client player  
primegren1 client player primes
grenade type 1
primegren2 client player primes
grenade type 2
protocol      
ptrack      
pushlatency
-100
client player set this
number to the inverse of your ping to help latency
quit client/server all exits to
windows without confirmation
r_decals
250
client player sets the
maximum number of decals
r_drawadaptive
0
     
r_drawentities
0
client player toggles
drawing player models and sprites - * 1 is 'on', 0 is 'off'
r_drawviewmodel
0
client player toggles
drawing player weapon model - * 1 is 'on', 0 is 'off'
r_dynamic
0
client video toggles
dynamic lighting - * 1 is 'on', 0 is 'off'
r_fullbright client player toggles
maximum brightness in local games only - * 1 is 'on', 0 is 'off'
r_glowshellfreq
2.2
     
r_lightmap
<map#>
client developers software
rendering mode only - * displays one of four (0,1,2,3) possible lightmaps
to view range of switched lights
r_lightstyle
<style#>
client developers software
rendering mode only - * displays only specified lighting style for viewing
full range of pulsing, blinking, etc. lighting effects
r_mirroralpha
0
client player toggles
reflective textures - * 1 is 'on', 0 is 'off'
r_mmx
0
client player toggles
MMX xalculations for MMX cpu's - * 1 is 'on', 0 is 'off'
r_netgraph
0
client player toggles
graph of network conditions - *0 is 'off', 1 shows green = good, yellow
= bad, red = horrible, 2 shows packetsize
r_norefresh
0
    toggles
clearing HUD and console before redrawing - * 1 is 'on', 0 is 'off'
r_novis
0
    toggles
drawing underwater polygons - * 1 is 'on', 0 is 'off', 'r_wateralpha'
must be set to 1
r_shadows
0
client player toggles
players' shadows - * 1 is 'on', 0 is 'off'
r_speeds
0
client developers toggles
average fps, draw speed and polygon info - * 1 is 'on', 0 is 'off',
very useful when making maps
r_traceglow
0
    toggles
inclusion of monsters in glow sprite occlusion checking - * 1 is 'on',
0 is 'off'
r_wadtextures
0
     
r_wateralpha
0
client player toggles
alpha blending underwater - * 1 is 'on', 0 is 'off', 'r_novis' must
be set to 1
rate
5000
client player sets client
data rate - * 1000 - 5000 for modems, and 10000+ for LAN
rcon
<password>


rcon <command>
client/server server
admin
remote
console command of a server - * <password> must be given first
by rcon client before any commands will be accepted by the server
rcon_address
<ip addy>
server server
admin
sets the
rcon ip address
rcon_password
<pass>
server server
admin
sets the
rcon password
rcon_port
27015
server server
admin
sets the
rcon console port
reconnect client player reconnects
to the current server
record
<filename>
client demo begins
to record a demo and saves it to Half-Life\Valve\<filename>.dem
registered
0
server server
admin
 
reload client/server server
admin
reloads
current map
removedemo
<demo> <sgmt>
  demo removes
a segment <sgmt> from <demo>
removeid
<uniqueid>
server server
admin
removes
uniqueid from being banned on a server - **Version 3.0.1.3 / 4.0.1.3+
only
removeip
<ip addy>
server server
admin
removes
ip address from the filterban list
resourcelist client player lists all
loaded resources
resources client player lists loaded
decals
restart client/server server
admin
restarts
the current map and cleans the slate
retry client player tries four
more times to connect to a server that has already failed four connect
attempts
room_delay
0.3
client audio 3D sound
setting
room_dlylp
2
client audio 3D sound
setting
room_feedback
0.42
client audio 3D sound
setting
room_left
0
client audio 3D sound
setting
room_lp
0
client audio 3D sound
setting
room_mod
0
client audio 3D sound
setting
room_off
0
client audio 3D sound
setting
room_refl
0
client audio 3D sound
setting
room_refl
0
client audio 3D sound
setting
room_rvblp
0
client audio 3D sound
setting
room_size
0
client audio 3D sound
setting
room_type
20
client audio 3D sound
setting
s_2dvolume
1
client audio maximum
volume at which 2D sounds are played - * range from 0 to 1.0
s_a3d
0.000000
client audio toggles
A3D support - * 1 is 'on', 0 is 'off'
s_automax_distance
30
client audio sets the
distance for maximum sound volume
s_automin_distance
2
client audio sets the
distance for minimum sound volume
s_blipdir
0
     
s_bloat
2.0
client audio bloat factor
for polygons in A3D 2.0 only
s_buffersize
65536
client audio sets the
buffer size
s_disable_a3d
0
client audio toggles
disabling a3D - * 1 is 'on', 0 is 'off'
s_distance
60
client audio adjust
the ratio of game units to meters, affecting velocity, positioning and
distance - * higher the number, the closer everything gets in audio
terms - range from 0 to infinity
s_doppler
0.0
client audio adjusts
the doppler - * 1 is 'on', 0 is 'off', range from 0 to 10, and is very
sensitive
s_eax
0
client audio toggles
EAX support - * 1 is 'on', 0 is 'off'
s_enable_a3d client audio enables
A3D support
s_geometry
0
client audio toggles
geometry rendering in A3D 2.0 only - * 1 is 'on', 0 is 'off'
s_leafnum
0
     
s_materials
0
     
s_max_distance
1000
client audio maximum
distance from the listener before rolloff is no longer applied - * valid
range from 's_min_distance' to infinity
s_min_distance
5
client audio minimum
distance a source will be from the listener before rolloff is applied
- * range from 0 to 's_max_distance'
s_numpolys
200
client audio maximum
polygons to be rendered in A3D 2.0 only - setting this to 0 is the same
as turning off 's_geometry' - * range from 0 to infinity
s_occfactor
0.250
client audio transmission
value of material - the smaller the number, the less sound passes through
material - * range from 0 to 1.0
s_occlude
0
client audio toggles
sound passing throug material (occlusions) in A3D 2.0 only - * 1 is
'on', 0 is 'off'
s_polykeep
1000000000
client audio  
s_polysize
10000000
client audio  
s_refdelay
4
client audio delays
between a source and its closest reflection in A3D 2.0 only - higher
the delay, the more time it takes between when the source and its first
reflection is played - * range from 0 to 100
s_refgain
0.4
client audio adjusts
the gain on each reflection in A3D 2.0 only, where the effects of distance
are increased: high frequencies are filtered and volume lowered - *
range from 0 to 10
s_rolloff
1.0
client audio  
s_showtossed
0
client audio  
s_usepvs
0
client audio  
s_verbwet
0.25
client audio controls
the wet/dry mix of reverb for A3D only - higher the number, the more
wet the sounds - * range from 0 to 1.0
save client player save current
game in single player only
saveme client player calls for
a medic
say
"message"
client player chat with
all other players on a server
say_team
"message"
client players relay a
message to only your teammates
scr_centertime
2
    sets how
long server messages remain on the screen
scr_connectmsg
"msg"
    displays
"msg" in screen's lower left
scr_connectmsg1
"msg"
    displays
"msg" 1 in screen's lower left
scr_connectmsg2
"msg"
    displays
"msg" 2 in screen's lower left
scr_conspeed
600
client player sets the
console scroll speed
scr_ofsx
0
client player sets the
screen message offset
scr_ofsy
0
client player sets the
screen message offset
scr_ofsz
0
client player sets the
screen message offset
scr_printspeed
7
client player sets the
screen message print speed
scr_transparentui
1
     
screenshot client player captures
the screen and saves it in the Half-Life/Valve directory
sensitivity
9
client mouse sets the
sensitivity of the mouse
servercfgfile server server
admin
sets the
sercer config file - * default is server.cfg
serverinfo client player displays
the server infromation
serverprofile
<profile string>
server server
admin
sets the
server profile
setdemoinfo
<demo> <sgmt> info
client demo adds information
to a demo, such as a text title, play 'tracknum', fade <in/out>

or <fast/slow>
setinfo client player - * i.e.,
'setinfo "ts" "0"' or 'setinfo "dc" "0"'
setinfo
tf_id <Battle ID>
client player sets the
tfc clan battle id
shortname client player displays
client's name
showdrop
0
client player toggles
the display of dropped packets - * 1 is 'on', 0 is 'off'
showinfo
0
client player toggles
display of all packets - * 1 is 'on', 0 is 'off'
showpackets
0
client player toggles
network packet info display - * 1 is 'on', 0 is 'off'
showpause
0
client player toggles
pause of graphic display - * 1 is 'on', 0 is 'off'
showram
0
client player toggles
display of available ram - * 1 is 'on', 0 is 'off'
showtriggers
0
client developers toggles
display of map trigger entities - * 1 is 'on', 0 is 'off'
sizedown client player decreases
screen size and increases fps
sizeup client player increases
screen size and decreases fps
skill
1
client player sets the
skill level in singleplayer and coop mode
skin
0
client player sets the
model skin
skipdl client player skips the
current download and moves on to the next, if any exist
skipul client player skips the
current upload and moves to the next, if any exist
slist client player searches
for local servers - * use 'list' to display this list
slot1 client player select
weapon group 1 (or menu item 1) see 'use'
slot2 client player select
weapon group 2 (or menu item 2) see 'use'
slot3 client player select
weapon group 3 (or menu item 3) see 'use'
slot4 client player select
weapon group 4 (or menu item 4) see 'use'
slot5 client player select
weapon group 5 (or menu item 5) see 'use'
slot6 client player select
weapon group 6 (or menu item 6) see 'use'
slot7 client player select
weapon group 7 (or menu item 7) see 'use'
slot8 client player select
weapon group 8 (or menu item 8) see 'use'
slot9 client player select
weapon group 9 (or menu item 9) see 'use'
slot10 client player select
weapon group 10 (or menu item 10) see 'use'
snapshot client player takes a
screenshot
snapto      
snd_noextraupdate
0
client audio toggles
extra sound system updates - * 1 is 'on' and only use if having problems,
0 is 'off'
snd_show
0
client audio toggles
the display of which sounds are being played - * 1 is 'on', 0 is 'off'
soundfade
<parameter>
client audio sets the
soundfade parameters - *<param> = <%><hold>[<out><in>]
soundinfo client audio displays
the number of stereo channels, samples, samplebits, speed DMA, and sound
channels
soundlist client audio displays
a list of all loaded sounds
spawn client player spawns
a player back into the game
speak
<message>
client player to say
something over the intercom - * try: hello, #000000, mesa, you, go alert
special client player displays
the special menu for each class
spectator
0
client player toggles
entering a game as a spectator - * 1 is 'on', 0 is 'off' - spectator
mode does not currently work
startdemos client demo begins
playing demos in a loop
startmovie
<filename>
client demo plays a
movie
status server server
admin
lists each
client and the following info for each client: user#, frags, name, framerate,
latency, ping, packet drop %
stop client demo stops the
recording of a demo
stopdemo client demo stop the
playing of a demo
stopsound client audio stops playing
the current sound
stuffcmds server server
admin
used to
initialize client console commands from server and restarts server and
then does some funky thing to the server display
suitvolume
0.220000
client audio sets the
volume of the HEV suit
sv_accelerate
10
server server
admin
sets the
player acceleration for a server
sv_aim
0
server server
admin
toggles
auto-aim for clients - * 1 is 'on', 0 is 'off'
sv_airaccelerate
10
server server
admin
sets the
movement speed while player is in the air
sv_airmove
0
server server
admin
toggles
clients ability to move in the air
sv_allow_download server server
admin
enables
ability of clients to download maps and decals
sv_allow_upload server server
admin
enables
ability of clients to upload models and decals
sv_allowdownload
0
server server
admin
toggles
the ability of clients to download maps and decals - * 1 is 'on', 0
is 'off'
sv_allowupload
0
server server
admin
toggles
the ability of clients to upload models and decals - * 1 is 'on', 0
is 'off'
sv_bounce
0
server server
admin
toggles
bounce pads - * 1 is 'on', 0 is 'off'
sv_challengetime
15
server server
admin
sets the
time allowed for clients to connect to a game
sv_cheats
0
server server
admin
toggles
cheats - * 1 is 'on', 0 is 'off'
sv_clienttrace
3.5
server server
admin
sets the
client bounding box for collisions
sv_clipmode
0
server server
admin
toggles
client clipping mode - * 1 is 'on', 0 is 'off'
sv_friction
4
server server
admin
sets friction
sv_gravity
800
server server
admin
sets level
of in-game gravity
sv_idealpitchscale
0.800
server server
admin
sets the
pitch preference
sv_lan
0
server server
admin
toggles
LAN server mode - * 1 is 'on', 0 is 'off'
sv_language
0
server server
admin
sets language
sv_logrelay      
sv_maxrate
5000
server server
admin
sets the
maximum data rate allowed on a server - good for HPB only servers -
**Version 3.0.1.3/4.0.1.3+ only
sv_maxspectators
8
server server
admin
sets the
maximum number of spectators - spectator mode does not currently work
sv_maxspeed
500
server server
admin
sets the
maximum player speed for all clients
sv_maxvelocity
2000
server server
admin
sets the
maximum velocity
sv_minrate
8000
server server
admin
sets the
minimum data rate allowed on a server - good for LPB only servers -
**Version 3.0.1.3/4.0.1.3+ only
sv_netsize
0
server server
admin
sets the
maximum network packet size - * 0 = auto
sv_newunit
0
server server
admin
 
sv_password
0
server server
admin
sets a
password for clients to enter a server
sv_print_custom server server
admin
gives me
SZ_Overflow error and then exits server
sv_sendvelocity
1
server server
admin
 
sv_showcmd
0
server server
admin
 
sv_skyname
0
server server
admin
sets the
sky texture
sv_smartdelta
1
server server
admin
 
sv_spectalk
1
server server
admin
toggles
allowing spectator clients to chat - * 1 is 'on', 0 is 'off' - spectator
mode does not currently work
sv_spectator_password
0
server server
admin
sets a
password for clients to enter spectator mode - spectator mode does not
currently work
sv_spectatormaxspeed
500
server server
admin
sets the
maximum movement speed of spectators - spectator mode does not currently
work
sv_stepsize
18
server server
admin
sets monster
and player auto step-up size - * larger values allows auto-climbing
of steeper slopes
sv_stopspeed
100
server server
admin
speed at
which the player stops when running forward, back, left or right
sv_timeout
65
server server
admin
sets the
timeout inactivity limit
sv_type server server
admin
enables
server cpu and os type to be given out on server queries
sv_upload_maxsize
0
server server
admin
sets the
maximum upload file size
sv_wateraccelerate
10
server server
admin
sets the
in-water acceleration of clients
sv_wateramp
0
server server
admin
 
sv_waterfriction
1
server server
admin
sets friction
underwater
sv_zmax
4096
server server
admin
sets the
maximum zbuffer size
swapdemo
<demo> <seg> <seg>
client demo swaps two
segments' positions inside a demo
team
0
server server
admin
toggles
team mode - * 1 is 'on', 0 is 'off'
team1_color
<color>
server server
admin
sets team1
color
team1_model
<model>
server server
admin
sets team1
model
team1_name
<name>
server server
admin
sets team1
name
team1_skin
<skin>
server server
admin
sets team1
skin
team2_color
<color>
server server
admin
sets team2
color
team2_model
<model>
server server
admin
sets team2
model
team2_name
<name>
server server
admin
sets team2
name
team2_skin
<skin>
server server
admin
sets team2
skin
tell
<message>
client player speks a
message
texgamma
2
client player possibly
sets the gamma of the text?
thirdperson client player enables
third-person view
throwgren client player throws
the grenade type last primed with 'primegren1' or 'primegren2'
timedemo
<demoname>
client demo plays <demoname>.dem
at max fps and reports average fps
timerefresh client player player
spins in plave and reports average fps for the spinning view
toggleconsole client player toggles
the console screen - * usually bound to '~'
topcolor
30
client player sets the
model top color
traceralpha
0.500
client player sets tracer
bullet alpha component
tracerblue
0.400
client player sets tracer
bullet blue component
tracergreen
0.800
client player sets tracer
bullet green component
tracerlength
0.800
client player sets the
tracer bullet length
traceroffset
30
client player sets the
tracer bullet offset
tracerred
0.800
client player sets the
tracer bullet red component
tracerspeed
6000
client player sets the
tracer bullet speed
unbind
<key>
client player removes
binding to key <key>
unbindall client player removes
all key binds
uprate client player displays
the transmission rate to a server
use
<item>
client player uses an
item or weapon, such as 'use weapon_knife'
user
<name/id#>
client player lists model
color, name, rate, and model for specified user
users server server
admin
lists all
players with their corresponding userid's (#'s generated by server)
and uniqueid's (id # unique per cd key and assigned by WON) - **Version
3.0.1.3/4.0.1.3+ only
v_centermove
0.150
     
c_centerspeed
500
     
v_dark
0
     
v_kickpitch
0.600
client player sets the
amount player view pitch changes when player is hit
v_kickroll
0.600
client player sets the
amount player view roll changes when player is hit
v_kicktime
0.500
client player sets the
duration of player view pitch and roll when player is hit
version client player gives build
version and date it was installed
vid_config_x
800
client video sets horizontal
screen resolution
vid_config_y
600
client video sets vertical
screen resolution
vid_d3d
0
client video toggles
Direct3D support - * 1 is 'on', 0 is 'off'
vid_describemode client video displays
video mode settings
vid_mode
0
client video sets video
mode
vid_nopageflip
0
client video toggles
disabling video page flipping - * 1 is 'on', 0 is 'off'
vid_stretch_by_2 client video enables
video stretching (for interlaced display)
vid_wait
0
client video toggles
video sync - * 1 is 'on', 0 is 'off'
viewframe client video enables
wire-frame display - * OpenGL only
viewmodel client player enables
model display
viewnext client player selects
next model
viewprev client player selects
previous model
viewsize
120
client player sets view
size
violence_ablood
0
client player toggles
blood - * 1 is 'on', 0 is 'off'
violence_agibs
0
client player toggles
gibs - * 1 is 'on', 0 is 'off'
violence_hgibs
0
client player toggles
gibs - * 1 is 'on', 0 is 'off'
volume
1.0
client audio sets game
volume
wait client player pauses
for 1 tick during running an alias or script
waterroom_type
14
     
wc      
writeid server server
admin
writes
unique id's to banned.cfg - **Version 3.0.1.3/4.0.1.3+ only
writeip server server
admin
writes
ip addresses to listip.cfg
zoom_sensitivity_ratio
1.200
client player sets mouse
sensitivity while using weapon zoom


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